Calamitous
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Calamitous

A Darkfall Clan on NA-1
 
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 New Spotlight on Expansion Skills

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Killer

Killer


Posts : 553
Join date : 2009-08-27

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PostSubject: New Spotlight on Expansion Skills   New Spotlight on Expansion Skills I_icon_minitimeMon Nov 09, 2009 1:01 pm

We have previously mentioned that with the upcoming Darkfall expansion: Conquer the Seas, the skill system for melee and archery will be getting some love in the form of Skill Extensions and Specialties.

We managed to wrest some muchly coveted details from our humble devs this week and thought we would share them with you before they greedily snatch them back!

The skill extensions will focus mostly (but not exclusively) on melee and ranged combat. Some examples are Rage, a high mana cost skill that will temporarily buff your resistances to magic while at the same time giving you some healing. Disabling Shot and Disabling Blow will interrupt an enemy and disable their blocking skill for a given time.

Ontop of these combat skills there will also be many new specialties added which you can use to focus and hone which battle style suits you best. Among the many various paths and advantages offered there will be two skills that give you a double jump or the opportunity to dodge attacks with a double tap in a certain direction.

Another skill extension currently in testing is called Spotter. Spotter would enable you to identify other players from great distances.

The new racial skills will also come in with Darkfall's Conquer the Seas Expansion. These will be the first tier in racial identity and will introduce certain passive abilities that each race will have to their unique advantage. Alfar, for example, have a greater affinity for magic while Mahirim have always been swift of foot (or rather, paw). Mirdain rely on their keen sight and Orks are tough and able to withstand more damage than most.

Bear in mind that the skills mentioned here are far from a complete list but rather some examples to shed a little light on things to come.
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Killer

Killer


Posts : 553
Join date : 2009-08-27

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PostSubject: Re: New Spotlight on Expansion Skills   New Spotlight on Expansion Skills I_icon_minitimeMon Nov 09, 2009 1:05 pm

Here I am trying to get away from magic and our racial trait will be with magic Sad
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Owyn




Posts : 532
Join date : 2009-08-26

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PostSubject: Re: New Spotlight on Expansion Skills   New Spotlight on Expansion Skills I_icon_minitimeMon Nov 09, 2009 1:45 pm

Awww poor killer.

This all sounds great!
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Leopold




Posts : 209
Join date : 2009-11-09

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PostSubject: Re: New Spotlight on Expansion Skills   New Spotlight on Expansion Skills I_icon_minitimeMon Nov 09, 2009 8:54 pm

I am interested to see how they implement this double jump dodge technique. I personally think it sounds like a terrible idea if they aren't going to change the way momentum affects peoples sprint. Going to wait and see before I cast judgment on it though. I am also a bit nervous about racial abilities-- in particular four legged run.
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Boab

Boab


Posts : 585
Join date : 2009-09-01
Location : Spamsville

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PostSubject: Re: New Spotlight on Expansion Skills   New Spotlight on Expansion Skills I_icon_minitimeMon Nov 09, 2009 9:55 pm

Wow some of those have the potential to be massively OP. At least they'll be making orks tougher to make up for their ludicrously large hitbox. It'll be interesting for sure!
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PostSubject: Re: New Spotlight on Expansion Skills   New Spotlight on Expansion Skills I_icon_minitime

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